PC platformer game about a child dealing with their emotions.
3D characters on parralaxing 2D environment art.
- Defined the overall style of the game
- Created style guides for a team of up to ten artists
- Produced and shared photoshop brushes and tutorials to ensure consistency
- Assigned and critiqued weekly character, environment, and prop design projects
- Designed characters, environments and props from concept to completed asset
- Worked closely with programmers to build workable level layouts
- Imported assets and created 3D layouts in Unity
- Collaborated online through Github, Trello, and Google Suite
- Drew turnaround pages for designed characters and props
- Edited videos for outreach and education